![]() It would have been nice to see the maps more populated with NPCs and meaningful content, but the structure of each area is well set. There’s a good deal of variation going on here, with the game constantly treating the player to new sights and surroundings. Mercifully the map and level design isn’t as lacking and offers up some solid environments to traverse. The – at times – consistently frequent and lengthy cutscenes have much more going for them in this regard, but you’ll have seen equal quality in titles such as Dead or Alive Ultimate. The gate of firmament review series#I appreciate that a game shouldn’t be heavily judged by its graphics, but for a series that’s 25 years old, you would expect better than this. The dated visuals look as though they would have been more fitting for an early Xbox 360 title. However with that being said, the visuals in Shiness are much more impressive than the bland visuals in The Gate of Firmament. In terms of presentation, this game isn’t too dissimilar to Shiness: The Lightning Kingdom. I cant even say that I can commend the visuals, because this is yet another example of crappy development. Not only does this prove to be distracting, but everyone seems to be ice skating in their animations. It’s not even a subtle issue because you can clearly see their shadows not connecting with their feet. ![]() On top of that, each and every NPC is floating half a foot from the ground. There’s a lot of unintentional flashing when the game is trying to move from one phase to the next, showcasing nothing but its cheap design. The transition from gameplay to cutscene (and vice-versa) is disgustingly shoddy. The moment I was able to control the protagonist I was greeted with more than enough reasons to foresee this game in a digital bargain bin. The problems with this game are not exclusive to the story, but the design and optimization too. Whoever was in charge of localisation clearly didn’t do a great job, and has inadvertently made a lore-rich game very tough to digest. Countless times throughout play did I have to swiftly decode whatever the dialogue was trying to spin, which falls to poor spelling and poor grammar. This game suffers massively as a result due to poor translation. The first major issue is the localisation. It’s like grabbing the bait, but wondering where the hell the hook is. Though as aforementioned it swiftly loses its grip for a number of reasons. The story of Xuan Yuan Sword: The Gate of Firmament is fascinating to begin with. I wont spoil too much of the current timeline plot for you, but the primary meat of the matter sees you teaming up with other characters to bring down a mysterious being and his violent followers. This ancient story goes on to be known as The Great Sundering. Through the natural passage of time, the mortal realm suffered conflict and further disaster over the claims to rule. ![]() In turn, no god could descend to the mortal world, isolating Heaven and Earth. With the gate now shut, no one could gain access to Heaven through the gate. The Emperor’s plan backfired when the mortal world became embroiled in turmoil, bringing chaos and misery to the common folk.įollowing pleas and desperation, the Queen of Huaxu forcibly closed the gate shut again, but this action didn’t come without consequence. ![]() This tale tells of a heavenly Emperor that forced open the gates of Heaven in an attempt to locate his lost daughter, granting mortals who had gained access to Heaven divine powers in return for their aid. The overarching plot rests on an ancient tale. Throughout the initial phases of the game you’ll slowly be introduced to new characters and party members, each coming with their own agendas and backstory. The game throws you into the role of Sikong Yu, a man whose sole purpose is to defend the Youxiong village. The meat of any RPG rests heavily on its story, and whilst The Gate of Firmament does indeed prove to be interesting to begin with, it’s sadly squandered thereafter. Surprisingly, it took all of 25 seconds to see why the developer and publisher decided to stealth unleash this onto the Xbox Store, but we’ll get to that shortly. That alone is surprising, seeing as it marks the first in the series to be localized in English, grouped with the fact that Xuan Yuan Sword is said to be an epic RPG series with a staggering 25 years of history behind it. Xuan Yuan Sword: The Gate of Firmament has made its way to Xbox One with very little promotion leading to release. ![]()
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